This section focuses on the general equations and laws that Projectile is based on.
Refname | TM:acceleration |
Label | Acceleration |
Equation | \[\boldsymbol{a}\text{(}t\text{)}=\frac{\,d\boldsymbol{v}\text{(}t\text{)}}{\,dt}\] |
Description | - \(\boldsymbol{a}\text{(}t\text{)}\) is the acceleration (\(\frac{\text{m}}{\text{s}^{2}}\))
- \(t\) is the time (\({\text{s}}\))
- \(\boldsymbol{v}\text{(}t\text{)}\) is the velocity (\(\frac{\text{m}}{\text{s}}\))
|
Source | accelerationWiki |
RefBy | GD:rectVel |
Refname | TM:velocity |
Label | Velocity |
Equation | \[\boldsymbol{v}\text{(}t\text{)}=\frac{\,d\boldsymbol{p}\text{(}t\text{)}}{\,dt}\] |
Description | - \(\boldsymbol{v}\text{(}t\text{)}\) is the velocity (\(\frac{\text{m}}{\text{s}}\))
- \(t\) is the time (\({\text{s}}\))
- \(\boldsymbol{p}\text{(}t\text{)}\) is the position (\({\text{m}}\))
|
Source | velocityWiki |
RefBy | GD:rectPos |