Processing math: 100%

Theoretical Models

This section focuses on the general equations and laws that Projectile is based on.

RefnameTM:acceleration
LabelAcceleration
Equationa(t)=dv(t)dt
Description
  • a(t) is the acceleration (ms2)
  • t is the time (s)
  • v(t) is the velocity (ms)
SourceaccelerationWiki
RefByGD:rectVel
RefnameTM:velocity
LabelVelocity
Equationv(t)=dp(t)dt
Description
  • v(t) is the velocity (ms)
  • t is the time (s)
  • p(t) is the position (m)
SourcevelocityWiki
RefByGD:rectPos