This section collects and defines all the data needed to build the instance models.
Refname DD:ctrOfMass
Label Center of Mass
Symbol p ( t ) CM
Units m
Equation p ( t ) CM = ∑ m j p ( t ) j m T
Description p ( t ) CM is the Center of Mass (m )m j is the mass of the j-th particle (kg )p ( t ) j is the position vector of the j-th particle (m )m T is the total mass of the rigid body (kg )
Notes All bodies are assumed to be rigid (from A:objectTy ).
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RefBy IM:col2D and IM:transMot
Refname DD:linDisp
Label Linear displacement
Symbol u ( t )
Units m
Equation u ( t ) = d p ( t ) ( t ) d t
Description u ( t ) is the linear displacement (m )t is the time (s )p ( t ) is the position (m )
Notes All bodies are assumed to be rigid (from A:objectTy ).
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RefBy IM:transMot
Refname DD:linVel
Label Linear velocity
Symbol v ( t )
Units m s
Equation v ( t ) = d u ( t ) d t
Description v ( t ) is the linear velocity (m s )t is the time (s )u is the displacement (m )
Notes All bodies are assumed to be rigid (from A:objectTy ).
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RefBy IM:transMot
Refname DD:linAcc
Label Linear acceleration
Symbol a ( t )
Units m s 2
Equation a ( t ) = d v ( t ) ( t ) d t
Description a ( t ) is the linear acceleration (m s 2 )t is the time (s )v ( t ) is the velocity (m s )
Notes All bodies are assumed to be rigid (from A:objectTy ).
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RefBy IM:transMot
Refname DD:angDisp
Label Angular displacement
Symbol θ
Units rad
Equation θ = d ϕ ( t ) d t
Description θ is the angular displacement (rad )t is the time (s )ϕ is the orientation (rad )
Notes
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RefBy IM:rotMot
Refname DD:angVel
Label Angular velocity
Symbol ω
Units rad s
Equation ω = d θ ( t ) d t
Description ω is the angular velocity (rad s )t is the time (s )θ is the angular displacement (rad )
Notes
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RefBy IM:rotMot
Refname DD:angAccel
Label Angular acceleration
Symbol α
Units rad s 2
Equation α = d ω ( t ) d t
Description α is the angular acceleration (rad s 2 )t is the time (s )ω is the angular velocity (rad s )
Notes
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RefBy IM:rotMot
Refname DD:chaslesThm
Label Chasles’ theorem
Symbol v ( t ) B
Units m s
Equation v ( t ) B = v ( t ) O + ω × u O B
Description v ( t ) B is the velocity at point B (m s )v ( t ) O is the velocity at point origin (m s )ω is the angular velocity (rad s )u O B is the displacement vector between the origin and point B (m )
Notes The linear velocity v ( t ) B of any point B in a rigid body is the sum of the linear velocity v ( t ) O of the rigid body at the origin (axis of rotation) and the resultant vector from the cross product of the rigid body’s angular velocity ω and the displacement vector between the origin and point B u O B . All bodies are assumed to be rigid (from A:objectTy ).
Source chaslesWiki
RefBy
Refname DD:torque
Label Torque
Symbol τ
Units N m
Equation τ = r × F
Description τ is the torque (N m )r is the position vector (m )F is the force (N )
Notes The torque on a body measures the tendency of a force to rotate the body around an axis or pivot.
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RefBy
Refname DD:kEnergy
Label Kinetic energy
Symbol K E
Units J
Equation K E = m | v ( t ) | 2 2
Description K E is the kinetic energy (J )m is the mass (kg )v ( t ) is the velocity (m s )
Notes Kinetic energy is the measure of the energy a body possesses due to its motion. All bodies are assumed to be rigid (from A:objectTy ) and two-dimensional (from A:objectDimension ). No damping occurs during the simulation (from A:dampingInvolvement ).
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RefBy
Refname DD:coeffRestitution
Label Coefficient of restitution
Symbol C R
Units Unitless
Equation C R = − ( v ( t ) f A B ⋅ n v ( t ) i A B ⋅ n )
Description C R is the coefficient of restitution (Unitless)v ( t ) f A B is the final relative velocity between rigid bodies of A and B (m s )n is the collision normal vector (m )v ( t ) i A B is the initial relative velocity between rigid bodies of A and B (m s )
Notes The coefficient of restitution C R determines the elasticity of a collision between two rigid bodies. C R = 1 results in an elastic collision, C R < 1 results in an inelastic collision, and C R = 0 results in a totally inelastic collision.
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Refname DD:reVeInColl
Label Initial Relative Velocity Between Rigid Bodies of A and B
Symbol v ( t ) i A B
Units m s
Equation v ( t ) i A B = v ( t ) A P − v ( t ) B P
Description v ( t ) i A B is the initial relative velocity between rigid bodies of A and B (m s )v ( t ) A P is the velocity of the point of collision P in body A (m s )v ( t ) B P is the velocity of the point of collision P in body B (m s )
Notes In a collision, the velocity of a rigid body A colliding with another rigid body B relative to that body v ( t ) i A B is the difference between the velocities of A and B at point P. All bodies are assumed to be rigid (from A:objectTy ).
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Refname DD:impulseV
Label Impulse (vector)
Symbol J
Units N s
Equation J = m Δ v
Description J is the impulse (vector) (N s )m is the mass (kg )Δ v is the change in velocity (m s )
Notes An impulse (vector) J occurs when a force F acts over a body over an interval of time. All bodies are assumed to be rigid (from A:objectTy ).
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Newton’s second law of motion states:
F = m a ( t ) = m d v ( t ) d t
Rearranging:
∫ t 2 t 1 F d t = m ( ∫ v ( t ) 2 v ( t ) 1 1 d v ( t ) )
Integrating the right hand side:
∫ t 2 t 1 F d t = m v ( t ) 2 − m v ( t ) 1 = m Δ v
Refname DD:potEnergy
Label Potential energy
Symbol P E
Units J
Equation P E = m g h
Description P E is the potential energy (J )m is the mass (kg )g is the gravitational acceleration (m s 2 )h is the height (m )
Notes The potential energy of an object is the energy held by an object because of its position to other objects. All bodies are assumed to be rigid (from A:objectTy ) and two-dimensional (from A:objectDimension ). No damping occurs during the simulation (from A:dampingInvolvement ).
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RefBy
Refname DD:momentOfInertia
Label Moment of inertia
Symbol I
Units kg m 2
Equation I = ∑ m j d j 2
Description I is the moment of inertia (kg m 2 )m j is the mass of the j-th particle (kg )d j is the distance between the j-th particle and the axis of rotation (m )
Notes The moment of inertia I of a body measures how much torque is needed for the body to achieve angular acceleration about the axis of rotation. All bodies are assumed to be rigid (from A:objectTy ).
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