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Theoretical Models

This section focuses on the general equations and laws that GamePhysics is based on.

RefnameTM:NewtonSecLawMot
LabelNewton’s second law of motion
EquationF=ma(t)
Description
  • F is the force (N)
  • m is the mass (kg)
  • a(t) is the acceleration (ms2)
Notes
  • The net force F on a body is proportional to the acceleration a(t) of the body, where m denotes the mass of the body as the constant of proportionality.
Source
RefByIM:transMot
RefnameTM:NewtonThirdLawMot
LabelNewton’s third law of motion
EquationF1=F2
Description
  • F1 is the force exerted by the first body (on another body) (N)
  • F2 is the force exerted by the second body (on another body) (N)
Notes
  • Every action has an equal and opposite reaction. In other words, the force F1 exerted on the second rigid body by the first is equal in magnitude and in the opposite direction to the force F2 exerted on the first rigid body by the second.
Source
RefBy
RefnameTM:UniversalGravLaw
LabelNewton’s law of universal gravitation
EquationF=Gm1m2|d|2ˆd=Gm1m2|d|2d|d|
Description
  • F is the force (N)
  • G is the gravitational constant (m3kgs2)
  • m1 is the mass of the first body (kg)
  • m2 is the mass of the second body (kg)
  • |d| is the Euclidean norm of the distance between the center of mass of two bodies (m)
  • ˆd is the unit vector directed from the center of the large mass to the center of the smaller mass (m)
  • d is the distance between the center of mass of the rigid bodies (m)
Notes
  • Two rigid bodies in the universe attract each other with a force F that is directly proportional to the product of their masses, m1 and m2, and inversely proportional to the squared distance |d|2 between them.
Source
RefByGD:accelGravity
RefnameTM:NewtonSecLawRotMot
LabelNewton’s second law for rotational motion
Equationτ=Iα
Description
  • τ is the torque (Nm)
  • I is the moment of inertia (kgm2)
  • α is the angular acceleration (rads2)
Notes
  • The net torque τ on a rigid body is proportional to its angular acceleration α, where I denotes the moment of inertia of the rigid body as the constant of proportionality.
  • We also assume that all rigid bodies involved are two-dimensional (from A:objectDimension).
Source
RefByIM:rotMot